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StarPower is an educational game for 12 to 35 players, designed by R. Garry Shirts for Simulation Training Systems in 1969.〔(【引用サイトリンク】 StarPower )〕 〔 〕 The game combines chance and skill at trading to establish a score. Players are assigned categories based upon their relative scores, with the highest scoring category being able to change the rules. The game is designed to illustrate the behavior of human beings in a system that naturally stratifies them economically or politically. == Play == Players randomly draw lots of colored chips. These chips have different number value based on their color. Players are given the opportunity to trade these chips to increase their point total. Players are told to not share information about their chips.〔"They were told not to tell the others about their cards...."(Feld 1997)〕 While players are told that the group assignment is based on "achievement" or "merit", the initial distribution dominates the resulting scores.〔"Although the original distribution of the chips largely determined the individual point totals and resulting group assignments, the participants were told that they were being placed in groups according to their levels of achievement." (Feld 1997)〕〔"Variations in wealth are ostensibly based on '“merit' (at trading chips ) but most members of each 'strata' (triangles, circles ) unknowingly receive different resources (chips ) at the beginning of the game and at each subsequent 'trading session." (Mukhopadhyay 2004)〕 Each round, players draw random colored chips and trade them for sets of points. At the end of each round players are assigned one of three groups and given an associated badge based on their score. The top scorers are red squares, the middle are blue circles, and the low scorers are green triangles. Starting on turn two (the first turn in which players are assigned to groups), the red squares players draw from a bag with higher scoring chips, which the green triangles draw from a bag with lower scoring chips. As a result, movement between groups becomes uncommon. Starting on the third round, the red squares are free to change the rules however they like. 〔 (Date is date of first publication, not release to the web.) 〕〔(Mukhopadhyay 2004)〕 Key to the game's educational effectiveness is for those running the game to withhold details about the true nature and implementation.〔"Much of the impact of the experience on players depends on the deliberate misinforming of participants as to the nature and outcomes of the game." 〕 That the red squares can change the rules is only revealed to players when the ability is added to the game.〔 Starpower is by design a very unbalanced game. Game designer James Wallis has gone so far as to describe the game as "broken" "by all conventional standards of game design."〔 The unbalanced nature of the game reduces its replayability. Shirts views StarPower as more of a simulation than a game and as a result does not view replayability as an important goal. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「StarPower (game)」の詳細全文を読む スポンサード リンク
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